diff options
Diffstat (limited to 'src/graphics/font.cpp')
-rw-r--r-- | src/graphics/font.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/graphics/font.cpp b/src/graphics/font.cpp new file mode 100644 index 0000000..42176b2 --- /dev/null +++ b/src/graphics/font.cpp @@ -0,0 +1,86 @@ +#include "font.h" + +using namespace Graphics; + +// Font + +Font::Font(const sf::Texture &texture, const std::string &mapping, + unsigned int numrows, unsigned int numcols) + : tex_(texture) + , mapping_(mapping) + , numrows_(numrows) + , numcols_(numcols) +{ + sf::Vector2u totalSize = tex_.getSize(); + sf::Vector2f totalSize_f (totalSize.x, totalSize.y); + glyphSize_ = sf::Vector2f( totalSize.x / numcols_, totalSize.y / numrows_ ); +} + +std::array<sf::Vector2f, 4> Font::getGlyphMapping(const char ch){ + unsigned int pos = static_cast<unsigned int>( mapping_.find_first_of(ch)); + if (pos == std::string::npos){ + // TODO: Error handling! + pos = 0; + } + unsigned int x = pos % numcols_; + unsigned int y = (pos - x) / numcols_; + + sf::Vector2f basePos(x*glyphSize_.x, y*glyphSize_.y); + + // 1 --- 2 + // | | + // 4 --- 3 + return std::array<sf::Vector2f,4> { + basePos, + basePos + sf::Vector2f( glyphSize_.x, 0 ), + basePos + glyphSize_, + basePos + sf::Vector2f( 0, glyphSize_.y ), + }; +} + +sf::Vector2f Font::getGlyphSize(){ + return glyphSize_; +} + +const sf::Texture * Font::getTexture(){ + return &tex_; +} + + + + +// Text + +Text::Text(Font &font, const std::string &text) + : font_(font) + , text_(text) + , vertices_(sf::Quads, text.size()*4) +{ + unsigned int length = vertices_.getVertexCount(); + sf::Vector2f glyphSize = font_.getGlyphSize(); + // TODO: this is the simplest rendering way: everything in one line + // we should improve this to make it handle newlines or max witdths + for(unsigned int i=0; i < length; i=i+4){ + vertices_[i+0].position = sf::Vector2f(glyphSize.x * i/4, 0); + vertices_[i+1].position = sf::Vector2f(glyphSize.x * (i/4 + 1), 0); + vertices_[i+2].position = sf::Vector2f(glyphSize.x * (i/4 + 1), glyphSize.y); + vertices_[i+3].position = sf::Vector2f(glyphSize.x * i/4, glyphSize.y); + + std::array<sf::Vector2f, 4> glyph = font_.getGlyphMapping(text_[i/4]); + + vertices_[i+0].texCoords = glyph[0]; + vertices_[i+1].texCoords = glyph[1]; + vertices_[i+2].texCoords = glyph[2]; + vertices_[i+3].texCoords = glyph[3]; + } +} + +void Text::draw(sf::RenderTarget& target, sf::RenderStates states) const +{ + // TODO: only repaint if needed: when repainting is needed + // vertices_.clear() and fun + states.transform *= getTransform(); + states.texture = font_.getTexture(); + // you may also override states.shader or states.blendMode if you want + target.draw(vertices_, states); +} |