Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-29 | Start to use a normal game structure: | Ekaitz Zarraga | |
- App class that has a StateStack - StateStack - Some State definiton and a minimal TitleState to use as a template - Makefile updated accordingly - Delete old code that was there for testing | |||
2022-11-17 | Add resource Id control class | Ekaitz Zarraga | |
2022-11-17 | Simplify animations | Ekaitz Zarraga | |
2022-11-17 | Add a simple resource manager | Ekaitz Zarraga | |
2022-11-13 | Add flipped animations ftw | Ekaitz Zarraga | |
2022-11-13 | Use a namespace alias | Ekaitz Zarraga | |
2022-11-13 | Use base constructors to reduce code size | Ekaitz Zarraga | |
2022-11-13 | add assets | Ekaitz Zarraga | |
2022-11-13 | Make animations use runtime polimorphism: | Ekaitz Zarraga | |
Lets us make different animation types but use them interchangeably | |||
2022-11-12 | Reorganize to make animations easily changeable: | Ekaitz Zarraga | |
Animations now return rectangles so the texture is independent from them and they don't store the sprite either. Many Animations may have the same texture. Changing from one Animation to another is just changing a reference. | |||
2022-11-12 | First mini-commit that works with a not-included spritesheet | Ekaitz Zarraga | |