#include "window.h" Window::Window( const char* title, int w, int h, int x, int y ) : closed_ {false}, focused_ {true} { window_ = SDL_CreateWindow( title, x, y, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE ); if( window_ == NULL ) { printf( "Window could not be created: %s\n", SDL_GetError() ); } } Window::~Window(){ SDL_DestroyWindow( window_ ); } SDL_Window* Window::window(){ return window_; } void Window::toggleFullscreen(){ auto togg = SDL_TRUE; if( fullscreen_ ){ togg = SDL_FALSE; } SDL_SetWindowFullscreen( window_, togg ); printf("toggling fullscreen\n"); fullscreen_ = !fullscreen_; } void Window::handleEvent(SDL_Event e){ switch( e.window.event ){ case SDL_WINDOWEVENT_CLOSE: closed_ = true; printf("CLOSE!"); break; case SDL_WINDOWEVENT_FOCUS_GAINED: focused_ = true; break; case SDL_WINDOWEVENT_FOCUS_LOST: focused_ = false; break; } } Point Window::getSize(){ Point size; SDL_GetWindowSize(window_, &size.x, &size.y); return size; } bool Window::focused(){ return focused_; } bool Window::closed(){ return closed_; }