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bytepusher
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BytePusher implementation in Guile using Guile-SDL2
Ekaitz
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Author
2022-07-19
Remove unneeded calls to exact<->inexact
HEAD
master
Ekaitz Zarraga
2022-07-19
Avoid memory allocations!
Ekaitz Zarraga
2022-07-19
Simplify the instruction load and execution process
Ekaitz Zarraga
2022-07-19
Simplify pixel conversion function:
Ekaitz Zarraga
2022-07-19
Fix instructions:
Ekaitz Zarraga
2022-07-14
Add repl launcher
Ekaitz Zarraga
2022-07-14
Add more bytepusher roms
Ekaitz Zarraga
2022-07-14
Accept multiple args in main
Ekaitz Zarraga
2022-07-14
Fix loop frame amount and indentation
Ekaitz Zarraga
2022-07-14
Key handling support
Ekaitz Zarraga
2022-07-08
Rework FPS log is correct and add possible FPSs
Ekaitz Zarraga
2022-07-08
Set flag for hardware accelerated renderer
Ekaitz Zarraga
2022-07-08
Rewrite access in terms of get-byte
Ekaitz Zarraga
2022-07-08
WIP fix instructions:
Ekaitz Zarraga
2022-07-08
Fix palette:
Ekaitz Zarraga
2022-07-08
Parameterize scale
Ekaitz Zarraga
2022-07-07
Remove ugly whitespace
Ekaitz Zarraga
2022-07-07
Make `get-pixels` fast:
Ekaitz Zarraga
2022-07-07
Add update-texture support:
Ekaitz Zarraga
2022-07-06
First prototype...
Ekaitz Zarraga