Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-14 | Add repl launcher | Ekaitz Zarraga | |
2022-07-14 | Add more bytepusher roms | Ekaitz Zarraga | |
2022-07-14 | Accept multiple args in main | Ekaitz Zarraga | |
2022-07-14 | Fix loop frame amount and indentation | Ekaitz Zarraga | |
2022-07-14 | Key handling support | Ekaitz Zarraga | |
2022-07-08 | Rework FPS log is correct and add possible FPSs | Ekaitz Zarraga | |
2022-07-08 | Set flag for hardware accelerated renderer | Ekaitz Zarraga | |
2022-07-08 | Rewrite access in terms of get-byte | Ekaitz Zarraga | |
- This changes happens to slow down the whole system a lot. Also add a test for the PC. | |||
2022-07-08 | WIP fix instructions: | Ekaitz Zarraga | |
Fixes access to bytes and instruction calls | |||
2022-07-08 | Fix palette: | Ekaitz Zarraga | |
Looks like the colors were unpacked incorrectly after the changes and red and blue where inverted. | |||
2022-07-08 | Parameterize scale | Ekaitz Zarraga | |
2022-07-07 | Remove ugly whitespace | Ekaitz Zarraga | |
2022-07-07 | Make `get-pixels` fast: | Ekaitz Zarraga | |
Using bytevectors inside makes the process way faster and now can be safely used in the loop, not only for debugging purposes | |||
2022-07-07 | Add update-texture support: | Ekaitz Zarraga | |
Cleans the code generation and controls the formats better. I'm not sure if this really improves performance, but it looks cleaner so ¯\_(ツ)_/¯ | |||
2022-07-06 | First prototype... | Ekaitz Zarraga | |
Palette works, but the instruction execution loop doesn't. Needs further research. Sound and keys are not implemented either. |