(define-module (bytepusher) #:use-module (rnrs bytevectors) #:use-module (srfi srfi-1) #:use-module (ice-9 binary-ports) #:use-module (sdl2) #:use-module (sdl2 render) #:use-module (sdl2 surface) #:use-module (sdl2 events) #:use-module (sdl2 video) #:use-module (sdl2 rect) #:use-module (sdl2 image)) (define width 256) (define height 256) (define keys (make-bitvector 16 #f)) (define memory (make-bytevector (* 1024 1024 16))) ;; key control ---- (define (set-key! index) (bitvector-set-bit! keys index)) (define (clear-keys!) (bitvector-clear-all-bits! keys)) (define (keys->half) (let loop ((i 0) (acc 0)) (if (= i (bitvector-length keys)) acc (loop (+ 1 i) (+ acc (if (bitvector-bit-set? keys i) (expt 2 i) 0)))))) ;; ---- key control ;; memory ---- (define (get-pc) (+ (bytevector-u16-ref memory 3 (endianness big)) (ash (bytevector-u8-ref memory 2) 16))) (define (set-pc! value) (let ((pc value)) (bytevector-u16-set! memory 2 (ash pc -8) (endianness big)) (bytevector-u8-set! memory 4 (ash pc -16)))) (define (get-addr pos) (+ (bytevector-u16-ref memory (+ 1 pos) (endianness big)) (ash (bytevector-u8-ref memory pos) 16))) (define (get-initial-pixel) (ash (bytevector-u8-ref memory 5) 16)) (define (get-sample) (bytevector-u16-ref memory 6 (endianness big))) (define (get-byte n) (bytevector-u8-ref memory n)) (define (set-byte! n v) (bytevector-u8-set! memory n v)) ;; ---- memory ;; colors ---- ; Only used to set the colormap, use the faster version is below (define (pixel->color pixel) (if (> pixel 216) 0 (let* ((b (modulo pixel 6)) (g (modulo (/ (- pixel (modulo pixel 6)) 6) 6)) (r (modulo (/ (- pixel (modulo pixel 36)) 36) 6))) (+ #xFF (ash (* #x33 (+ (ash r 16) (ash g 8) b)) 8))))) (define colormap (uint-list->bytevector (map pixel->color (iota 256)) (endianness big) 4)) (define (pixel->color-fast pixel) (bytevector-u32-ref colormap (* 4 pixel) (endianness big))) ;; ---- colors ;; debug ---- (define (get-pixels) (let* ((initial (get-initial-pixel)) (len (* width height)) (base (make-bytevector len))) (bytevector-copy! memory initial base 0 len) (uint-list->bytevector (map pixel->color-fast (bytevector->u8-list base)) (endianness big) 4))) (define (peek-memory start end) (for-each (lambda (i) (display "0x") (display (number->string i 16)) (newline)) (take (drop (bytevector->u8-list memory) start) (- end start)))) (define (display-state) (sdl-init) (call-with-window (make-window #:title "BytePusher" #:size (list (* 4 width) (* 4 height))) (lambda (w) (call-with-renderer (make-renderer w) (lambda (renderer) (set-renderer-scale! renderer 4 4) (clear-renderer renderer) (render-copy renderer (surface->texture renderer (bytevector->surface (get-pixels) width height 32 (* width 4)))) (present-renderer renderer) (sleep 10))))) (sdl-quit)) ;; ---- debug ;; main operation ---- (define (load-program! path) (call-with-input-file path (lambda (p) (let ((program (get-bytevector-all p))) (bytevector-copy! program 0 memory 0 (bytevector-length program)))))) (define (execute! instruction-addr) (let ((a (get-addr (+ 0 instruction-addr))) (b (get-addr (+ 3 instruction-addr))) (c (get-addr (+ 6 instruction-addr)))) (set-byte! b (get-byte a)) (set-pc! c))) (define (loop-frame!) (let loop ((count 65536)) (execute! (get-pc)) (unless (= count 0) (loop (- count 1))))) (define (loop! renderer) (set-renderer-scale! renderer 4 4) (let loop () (let ((t0 (sdl-ticks))) (loop-frame!) (clear-renderer renderer) ;; TODO: Too many copies, improve upstream in Guile-SDL2 (render-copy renderer (surface->texture renderer (bytevector->surface (get-pixels) width height 32 (* width 4)))) (present-renderer renderer) (let ((t1 (sdl-ticks))) (unless (> t1 (+ t0 1000/60)) (usleep (floor (* 1000 (- (+ t0 1000/60) t1)))))) (display (string-append "FPS: " (number->string (exact->inexact (/ 1000 (- (sdl-ticks) t0)))) "\n"))) (loop))) (define (main) (load-program! "tests/palette.bp") (sdl-init) (call-with-window (make-window #:title "BytePusher" #:size (list (* 4 width) (* 4 height))) (lambda (w) (call-with-renderer (make-renderer w) loop!))) (sdl-quit)) ;; ---- main operation