From 2b6cd04c1fcf9807b6da9aa03e9920c28780db2c Mon Sep 17 00:00:00 2001 From: Ekaitz Zarraga Date: Fri, 9 Dec 2022 19:43:16 +0100 Subject: Add basic bitmap font/text support --- src/graphics/font.cpp | 86 +++++++++++++++++++++++++++++++++++++++++++++++++++ src/graphics/font.h | 35 +++++++++++++++++++++ 2 files changed, 121 insertions(+) create mode 100644 src/graphics/font.cpp create mode 100644 src/graphics/font.h diff --git a/src/graphics/font.cpp b/src/graphics/font.cpp new file mode 100644 index 0000000..42176b2 --- /dev/null +++ b/src/graphics/font.cpp @@ -0,0 +1,86 @@ +#include "font.h" + +using namespace Graphics; + +// Font + +Font::Font(const sf::Texture &texture, const std::string &mapping, + unsigned int numrows, unsigned int numcols) + : tex_(texture) + , mapping_(mapping) + , numrows_(numrows) + , numcols_(numcols) +{ + sf::Vector2u totalSize = tex_.getSize(); + sf::Vector2f totalSize_f (totalSize.x, totalSize.y); + glyphSize_ = sf::Vector2f( totalSize.x / numcols_, totalSize.y / numrows_ ); +} + +std::array Font::getGlyphMapping(const char ch){ + unsigned int pos = static_cast( mapping_.find_first_of(ch)); + if (pos == std::string::npos){ + // TODO: Error handling! + pos = 0; + } + unsigned int x = pos % numcols_; + unsigned int y = (pos - x) / numcols_; + + sf::Vector2f basePos(x*glyphSize_.x, y*glyphSize_.y); + + // 1 --- 2 + // | | + // 4 --- 3 + return std::array { + basePos, + basePos + sf::Vector2f( glyphSize_.x, 0 ), + basePos + glyphSize_, + basePos + sf::Vector2f( 0, glyphSize_.y ), + }; +} + +sf::Vector2f Font::getGlyphSize(){ + return glyphSize_; +} + +const sf::Texture * Font::getTexture(){ + return &tex_; +} + + + + +// Text + +Text::Text(Font &font, const std::string &text) + : font_(font) + , text_(text) + , vertices_(sf::Quads, text.size()*4) +{ + unsigned int length = vertices_.getVertexCount(); + sf::Vector2f glyphSize = font_.getGlyphSize(); + // TODO: this is the simplest rendering way: everything in one line + // we should improve this to make it handle newlines or max witdths + for(unsigned int i=0; i < length; i=i+4){ + vertices_[i+0].position = sf::Vector2f(glyphSize.x * i/4, 0); + vertices_[i+1].position = sf::Vector2f(glyphSize.x * (i/4 + 1), 0); + vertices_[i+2].position = sf::Vector2f(glyphSize.x * (i/4 + 1), glyphSize.y); + vertices_[i+3].position = sf::Vector2f(glyphSize.x * i/4, glyphSize.y); + + std::array glyph = font_.getGlyphMapping(text_[i/4]); + + vertices_[i+0].texCoords = glyph[0]; + vertices_[i+1].texCoords = glyph[1]; + vertices_[i+2].texCoords = glyph[2]; + vertices_[i+3].texCoords = glyph[3]; + } +} + +void Text::draw(sf::RenderTarget& target, sf::RenderStates states) const +{ + // TODO: only repaint if needed: when repainting is needed + // vertices_.clear() and fun + states.transform *= getTransform(); + states.texture = font_.getTexture(); + // you may also override states.shader or states.blendMode if you want + target.draw(vertices_, states); +} diff --git a/src/graphics/font.h b/src/graphics/font.h new file mode 100644 index 0000000..9a8e919 --- /dev/null +++ b/src/graphics/font.h @@ -0,0 +1,35 @@ +#ifndef GRAPHICS_FONT_H +#define GRAPHICS_FONT_H + +#include +#include +#include"SFML/Graphics.hpp" + +namespace Graphics { + class Font { + private: + const sf::Texture &tex_; + const std::string mapping_; + const unsigned int numrows_, numcols_; + sf::Vector2f glyphSize_; + public: + Font(const sf::Texture &texture, const std::string &mapping, + unsigned int numrows, unsigned int numcols); + std::array getGlyphMapping(const char ch); + sf::Vector2f getGlyphSize(); + const sf::Texture *getTexture(); + }; + + class Text : public sf::Drawable, public sf::Transformable { + private: + Font &font_; + const std::string text_; + sf::VertexArray vertices_; + public: + Text(Font &font, const std::string &text); + virtual void draw(sf::RenderTarget& target, + sf::RenderStates states) const override; + }; +} + +#endif // GRAPHICS_FONT_H -- cgit v1.2.3