#ifndef GRAPHICS_TEXT_H #define GRAPHICS_TEXT_H #include"textureFont.h" namespace Graphics { class Text : public sf::Drawable, public sf::Transformable { private: TextureFont &font_; const std::string text_; sf::VertexArray vertices_; public: Text(TextureFont &font, const std::string &text); virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override; }; } #endif // GRAPHICS_TEXT_H