#ifndef RESOURCE_IDS_H #define RESOURCE_IDS_H #include "resourceManager.h" #include "graphics/textureFont.h" namespace Textures{ enum class Id{ Base_Font, Player_NE_Shooting, Player_SE_Shooting, }; } namespace Fonts{ enum class Id{ Base_Font, }; } using TextureManager = ResourceManager; using TextureFontManager = ResourceManager; #endif // RESOURCE_IDS_H