#include "titleState.h" #include TitleState::TitleState(StateStack &stack, State::Context context) : State(stack, context) { } void TitleState::update(sf::Time dt){ } void TitleState::render(){ sf::RectangleShape rectangle; rectangle.setSize(sf::Vector2f(100, 50)); rectangle.setOutlineColor(sf::Color::Red); rectangle.setOutlineThickness(5); rectangle.setPosition(10, 20); context_.window->draw(rectangle); } void TitleState::handleEvent(const sf::Event &event){ }