#ifndef STATES_TITLESTATE_H #define STATES_TITLESTATE_H #include "../states.h" #include "../ui.h" class TitleState : public State{ UI ui; public: TitleState(StateStack &stack, State::Context context); virtual void update(sf::Time dt) override; virtual void render() override; virtual void handleEvent(const sf::Event &event) override; }; #endif // STATES_TITLESTATE_H