From 41d2578d3401e38fa8600a533ad5998dc39e7be5 Mon Sep 17 00:00:00 2001 From: Ekaitz Zarraga Date: Sat, 21 May 2022 21:36:37 +0200 Subject: add move sideways capability --- src/command.cpp | 8 ++++++++ src/command.h | 8 ++++++++ src/game.cpp | 48 ++++++++++++++++++++++++++++++++++-------------- src/game.h | 2 ++ src/keyboard.cpp | 13 +++++++++++-- src/keyboard.h | 2 ++ src/piece.cpp | 6 ++++++ src/piece.h | 2 ++ 8 files changed, 73 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/command.cpp b/src/command.cpp index d0ee45b..efe2987 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -32,3 +32,11 @@ KeyboardDownPressed::~KeyboardDownPressed(){} void KeyboardDownPressed::execute( GameState &game ){ game.pressDown(); } +KeyboardLeftPressed::~KeyboardLeftPressed(){} +void KeyboardLeftPressed::execute( GameState &game ){ + game.pressLeft(); +} +KeyboardRightPressed::~KeyboardRightPressed(){} +void KeyboardRightPressed::execute( GameState &game ){ + game.pressRight(); +} diff --git a/src/command.h b/src/command.h index a40e786..c22e6e5 100644 --- a/src/command.h +++ b/src/command.h @@ -36,5 +36,13 @@ class KeyboardDownPressed: public Command { ~KeyboardDownPressed(); void execute( GameState &state ) override; }; +class KeyboardLeftPressed: public Command { + ~KeyboardLeftPressed(); + void execute( GameState &state ) override; +}; +class KeyboardRightPressed: public Command { + ~KeyboardRightPressed(); + void execute( GameState &state ) override; +}; #endif diff --git a/src/game.cpp b/src/game.cpp index 1ed8cc0..17000a0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -51,20 +51,14 @@ void GameState::update( unsigned int dt ){ Piece tmp = piece_; tmp.advance(); Point* p; - tmp.initIterator(); - // Check if there's space to move forward - bool canadvance; + tmp.initIterator(); while ( p = tmp.nextAbsBlockPos() ){ - if ( grid[p->y][p->x] == 0 ){ - canadvance = true; - } else { - canadvance = false; + if(!cellIsEmpty(p)){ + return; } } - if ( canadvance ){ - piece_ = tmp; - } + piece_ = tmp; } // If timer finished, level up @@ -106,6 +100,9 @@ void GameState::render(){ renderer_->update(); } +bool GameState::cellIsEmpty(Point* p){ + return( grid[p->y][p->x] == 0 ); +} void GameState::pressRotate(){} void GameState::pressDown(){ @@ -115,7 +112,30 @@ void GameState::releaseDown(){ yspeed_ = 1; } -void GameState::pressLeft(){} -void GameState::releaseLeft(){} -void GameState::pressRight(){} -void GameState::releaseRight(){} +void GameState::pressLeft(){ + Piece tmp = piece_; + tmp.move_left(); + Point* p; + + // Check if there's space to move to + tmp.initIterator(); + while ( p = tmp.nextAbsBlockPos() ){ + if(!cellIsEmpty(p)){ + return; + } + } + piece_ = tmp; +} +void GameState::pressRight(){ + Piece tmp = piece_; + tmp.move_right(); + Point* p; + // Check if there's space to move to + tmp.initIterator(); + while ( p = tmp.nextAbsBlockPos() ){ + if(!cellIsEmpty(p)){ + return; + } + } + piece_ = tmp; +} diff --git a/src/game.h b/src/game.h index 8965010..0e6a553 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,8 @@ class GameState{ void update(unsigned int dt); void render(); + bool cellIsEmpty(Point* p); + void pressRotate(); void pressDown(); void releaseDown(); diff --git a/src/keyboard.cpp b/src/keyboard.cpp index 1eff1d1..8f5d81c 100644 --- a/src/keyboard.cpp +++ b/src/keyboard.cpp @@ -2,13 +2,18 @@ Keyboard::Keyboard(){ nop = new Nop; - pressedDown = new KeyboardDownPressed; - releasedDown = new KeyboardDownReleased; + + pressedDown = new KeyboardDownPressed; + releasedDown = new KeyboardDownReleased; + pressedLeft = new KeyboardLeftPressed; + pressedRight = new KeyboardRightPressed; } Keyboard::~Keyboard(){ delete nop; delete pressedDown; delete releasedDown; + delete pressedLeft; + delete pressedRight; } Command* Keyboard::handleEvent( SDL_Event e ){ @@ -26,6 +31,10 @@ Command* Keyboard::pressed( SDL_Keycode k, Uint16 mod ){ switch(k){ case SDLK_DOWN: return pressedDown; + case SDLK_LEFT: + return pressedLeft; + case SDLK_RIGHT: + return pressedRight; default: return nop; } diff --git a/src/keyboard.h b/src/keyboard.h index 561fda2..6853ffc 100644 --- a/src/keyboard.h +++ b/src/keyboard.h @@ -18,6 +18,8 @@ class Keyboard{ Command* nop; Command* pressedDown; Command* releasedDown; + Command* pressedLeft; + Command* pressedRight; }; #endif diff --git a/src/piece.cpp b/src/piece.cpp index 51e8dc7..67755f0 100644 --- a/src/piece.cpp +++ b/src/piece.cpp @@ -69,3 +69,9 @@ void Piece::rotate(){ void Piece::advance(){ position_.y++; } +void Piece::move_left(){ + position_.x--; +} +void Piece::move_right(){ + position_.x++; +} diff --git a/src/piece.h b/src/piece.h index 53bd112..ee95539 100644 --- a/src/piece.h +++ b/src/piece.h @@ -24,6 +24,8 @@ class Piece { Point getPosition(); void rotate(); void advance(); + void move_left(); + void move_right(); void initIterator(); Point* nextAbsBlockPos(); -- cgit v1.2.3