diff options
author | Ekaitz Zarraga <ekaitz@elenq.tech> | 2022-11-29 18:19:25 +0100 |
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committer | Ekaitz Zarraga <ekaitz@elenq.tech> | 2022-11-29 18:19:25 +0100 |
commit | bf34d835e4ea49bd4ef2e5de2b1fea2fd3c95adc (patch) | |
tree | b1970daefeb7a6a8f406c83126de49c3b928484e /src/app.h | |
parent | cbf859a37aa6b16db7e53cf75405cda720617392 (diff) |
Start to use a normal game structure:
- App class that has a StateStack
- StateStack
- Some State definiton and a minimal TitleState to use as a template
- Makefile updated accordingly
- Delete old code that was there for testing
Diffstat (limited to 'src/app.h')
-rw-r--r-- | src/app.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/app.h b/src/app.h new file mode 100644 index 0000000..7d667f9 --- /dev/null +++ b/src/app.h @@ -0,0 +1,27 @@ +#ifndef APP_H +#define APP_H + +#include <SFML/Graphics.hpp> +#include "states.h" +#include "resourceManager.h" +#include "resourceIds.h" + +class App { + static const sf::Time TIME_PER_FRAME; + private: + TextureManager textures_; + sf::RenderWindow window_; + StateStack stateStack_; + + void processInput(); + void render(); + void update(sf::Time dt); + + void registerStates(); + + public: + App(); + void run(); +}; + +#endif // APP_H |