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authorEkaitz Zarraga <ekaitz@elenq.tech>2022-11-13 12:05:43 +0100
committerEkaitz Zarraga <ekaitz@elenq.tech>2022-11-13 12:05:43 +0100
commit3293d06b364bc91348f6a305f97e607ff610eb98 (patch)
tree25b5c0801cb96208c225121a7a18c9d896ba5ac6 /src/graphics/animation.cpp
parentc8663de4fbdb30534723df6c8d1331535dcdadc2 (diff)
Make animations use runtime polimorphism:
Lets us make different animation types but use them interchangeably
Diffstat (limited to 'src/graphics/animation.cpp')
-rw-r--r--src/graphics/animation.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/graphics/animation.cpp b/src/graphics/animation.cpp
index b93387e..577324a 100644
--- a/src/graphics/animation.cpp
+++ b/src/graphics/animation.cpp
@@ -64,6 +64,10 @@ namespace Graphics{
rect_.top = row_ * h_;
}
+ bool Animation::finished(){
+ return false;
+ }
+
Animation::~Animation(){}
// ONESHOT ANIMATION
@@ -75,7 +79,7 @@ namespace Graphics{
}
bool OneShotAnimation::finished(){
- return i_ == count_ - 1;
+ return (i_ == count_ - 1);
}
sf::IntRect& OneShotAnimation::next(int deltaTime){