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authorEkaitz Zarraga <ekaitz@elenq.tech>2022-11-13 18:21:41 +0100
committerEkaitz Zarraga <ekaitz@elenq.tech>2022-11-13 18:24:39 +0100
commita9e3a2b212fb5b60bb0479fa999ddeeaa0355598 (patch)
treef72ff41c0891bea5b72e65bd0abacd2f8da7f7f0 /src/graphics/animation.h
parent87d8264e8b06db067cda79029c7798f4e5c578e8 (diff)
Use base constructors to reduce code size
Diffstat (limited to 'src/graphics/animation.h')
-rw-r--r--src/graphics/animation.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/graphics/animation.h b/src/graphics/animation.h
index 503b75d..010a64a 100644
--- a/src/graphics/animation.h
+++ b/src/graphics/animation.h
@@ -28,9 +28,7 @@ namespace Graphics{
class OneShotAnimation : public Animation {
public:
- OneShotAnimation();
- OneShotAnimation(const sf::Texture& texture, int count, int
- switchTime, int height, int width, int row);
+ using Animation::Animation;
sf::IntRect& next(int deltaTime) override;
bool finished() override;
};
@@ -39,9 +37,7 @@ namespace Graphics{
private:
bool up_;
public:
- BouncingAnimation();
- BouncingAnimation(const sf::Texture& texture, int count, int
- switchTime, int height, int width, int row);
+ using Animation::Animation;
~BouncingAnimation();
sf::IntRect& next(int deltaTime) override;
};