diff options
author | Ekaitz Zarraga <ekaitz@elenq.tech> | 2022-11-13 20:39:55 +0100 |
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committer | Ekaitz Zarraga <ekaitz@elenq.tech> | 2022-11-13 20:39:55 +0100 |
commit | 1c2a216055a107c1ce8d9d6845be80df0e0764f4 (patch) | |
tree | b99b8166a4c503cb3905181449ed4d88b7c85043 /src/main.cpp | |
parent | f139e6c1dcdfaa79967e4f7e6c3961677019b02d (diff) |
Add flipped animations ftw
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 1987af4..94bf125 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -23,7 +23,7 @@ class Unit: Entity{ std::vector<int> animation_frame_count { 6, 8, 6, 1, 14 }; gph::Animation walking_animation; gph::Animation standing_animation; - gph::OneShotAnimation shooting_animation; + gph::FlippedAnimation<gph::OneShotAnimation> shooting_animation; gph::OneShotAnimation complaining_animation; gph::OneShotAnimation dying_animation; gph::Animation* current_animation = &standing_animation; @@ -38,7 +38,7 @@ class Unit: Entity{ spritesheet_.loadFromFile("assets/img/Player/Player Angle 1 Sheet.png"); standing_animation = gph::Animation(spritesheet_, 6, 60, 44, 48, 0); walking_animation = gph::Animation(spritesheet_, 8, 60, 44, 48, 1); - shooting_animation = gph::OneShotAnimation(spritesheet_, 6, 60, 44, 48, 2); + shooting_animation = gph::FlippedAnimation<gph::OneShotAnimation>(spritesheet_, 6, 60, 44, 48, 2); complaining_animation = gph::OneShotAnimation(spritesheet_, 1, 60, 44, 48, 3); dying_animation = gph::OneShotAnimation(spritesheet_, 14, 60, 44, 48, 4); |