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-rw-r--r--src/graphics/font.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/graphics/font.cpp b/src/graphics/font.cpp
deleted file mode 100644
index 42176b2..0000000
--- a/src/graphics/font.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-#include "font.h"
-
-using namespace Graphics;
-
-// Font
-
-Font::Font(const sf::Texture &texture, const std::string &mapping,
- unsigned int numrows, unsigned int numcols)
- : tex_(texture)
- , mapping_(mapping)
- , numrows_(numrows)
- , numcols_(numcols)
-{
- sf::Vector2u totalSize = tex_.getSize();
- sf::Vector2f totalSize_f (totalSize.x, totalSize.y);
- glyphSize_ = sf::Vector2f( totalSize.x / numcols_, totalSize.y / numrows_ );
-}
-
-std::array<sf::Vector2f, 4> Font::getGlyphMapping(const char ch){
- unsigned int pos = static_cast<unsigned int>( mapping_.find_first_of(ch));
- if (pos == std::string::npos){
- // TODO: Error handling!
- pos = 0;
- }
- unsigned int x = pos % numcols_;
- unsigned int y = (pos - x) / numcols_;
-
- sf::Vector2f basePos(x*glyphSize_.x, y*glyphSize_.y);
-
- // 1 --- 2
- // | |
- // 4 --- 3
- return std::array<sf::Vector2f,4> {
- basePos,
- basePos + sf::Vector2f( glyphSize_.x, 0 ),
- basePos + glyphSize_,
- basePos + sf::Vector2f( 0, glyphSize_.y ),
- };
-}
-
-sf::Vector2f Font::getGlyphSize(){
- return glyphSize_;
-}
-
-const sf::Texture * Font::getTexture(){
- return &tex_;
-}
-
-
-
-
-// Text
-
-Text::Text(Font &font, const std::string &text)
- : font_(font)
- , text_(text)
- , vertices_(sf::Quads, text.size()*4)
-{
- unsigned int length = vertices_.getVertexCount();
- sf::Vector2f glyphSize = font_.getGlyphSize();
- // TODO: this is the simplest rendering way: everything in one line
- // we should improve this to make it handle newlines or max witdths
- for(unsigned int i=0; i < length; i=i+4){
- vertices_[i+0].position = sf::Vector2f(glyphSize.x * i/4, 0);
- vertices_[i+1].position = sf::Vector2f(glyphSize.x * (i/4 + 1), 0);
- vertices_[i+2].position = sf::Vector2f(glyphSize.x * (i/4 + 1), glyphSize.y);
- vertices_[i+3].position = sf::Vector2f(glyphSize.x * i/4, glyphSize.y);
-
- std::array<sf::Vector2f, 4> glyph = font_.getGlyphMapping(text_[i/4]);
-
- vertices_[i+0].texCoords = glyph[0];
- vertices_[i+1].texCoords = glyph[1];
- vertices_[i+2].texCoords = glyph[2];
- vertices_[i+3].texCoords = glyph[3];
- }
-}
-
-void Text::draw(sf::RenderTarget& target, sf::RenderStates states) const
-{
- // TODO: only repaint if needed: when repainting is needed
- // vertices_.clear() and fun
- states.transform *= getTransform();
- states.texture = font_.getTexture();
- // you may also override states.shader or states.blendMode if you want
- target.draw(vertices_, states);
-}