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#ifndef GRAPHICS_ANIMATION_H
#define GRAPHICS_ANIMATION_H
#include <SFML/Graphics.hpp>
#include <cstddef>
namespace Graphics{
class Animation : public sf::Drawable, sf::Transformable{
protected:
sf::Sprite sprite_;
sf::Vector2i frameSize_;
std::size_t numFrames_;
std::size_t currentFrame_;
std::size_t row_;
sf::Time duration_;
sf::Time elapsedTime_;
bool repeat_;
public:
Animation();
Animation(const sf::Texture& texture, std::size_t count,
sf::Time duration, bool repeat = false);
void update(sf::Time deltaTime);
void draw(sf::RenderTarget& target, sf::RenderStates states)
const override;
void reset();
bool finished() const;
};
}
#endif // GRAPHICS_ANIMATION_H
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