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#ifndef GRAPHICS_ANIMATION_H
#define GRAPHICS_ANIMATION_H
#include <SFML/Graphics.hpp>
namespace Graphics{
class Animation{
protected:
int i_;
int count_;
int row_;
int lastTime_;
int switchTime_;
unsigned int w_, h_;
sf::IntRect rect_;
sf::Texture texture_;
bool ticked(int deltaTime);
public:
Animation();
~Animation();
Animation(const sf::Texture& texture, int count, int switchTime,
int height, int width, int row);
virtual sf::IntRect& next(int deltaTime);
virtual void reset();
virtual bool finished();
static sf::Sprite& flip(sf::Sprite &sprite){
sf::IntRect frame = sprite.getTextureRect();
frame.left += frame.width;
frame.width *= -1;
sprite.setTextureRect(frame);
return sprite;
};
};
class OneShotAnimation : public Animation {
public:
using Animation::Animation;
virtual sf::IntRect& next(int deltaTime) override;
bool finished() override;
};
class BouncingAnimation : public Animation{
private:
bool up_;
public:
using Animation::Animation;
~BouncingAnimation();
virtual sf::IntRect& next(int deltaTime) override;
};
template <class T>
class FlippedAnimation : public T{
static_assert(std::is_base_of<Animation, T>::value,
"Base class of FlippedAnimation is not an Animation");
public:
using T::T;
sf::IntRect& next(int deltaTime) override{
T::next(deltaTime);
T::rect_.left = (T::i_ + 1) * T::w_;
T::rect_.width = -T::w_;
return T::rect_;
}
};
}
#endif // GRAPHICS_ANIMATION_H
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