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#ifndef RESOURCE_IDS_H
#define RESOURCE_IDS_H

#include "resourceManager.h"
#include "graphics/textureFont.h"

namespace Textures{
    enum class Id{
        Base_Font,
        Player_NE_Shooting,
        Player_SE_Shooting,
    };
}

namespace Fonts{
    enum class Id{
        Base_Font,
    };
}

using TextureManager     = ResourceManager<sf::Texture, Textures::Id>;
using TextureFontManager = ResourceManager<Graphics::TextureFont, Fonts::Id>;

#endif // RESOURCE_IDS_H