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#ifndef RESOURCE_IDS_H
#define RESOURCE_IDS_H
#include "resourceManager.h"
#include "graphics/textureFont.h"
namespace Textures{
enum class Id{
Base_Font,
Player_NE_Shooting,
Player_SE_Shooting,
};
}
namespace Fonts{
enum class Id{
Base_Font,
};
}
using TextureManager = ResourceManager<sf::Texture, Textures::Id>;
using TextureFontManager = ResourceManager<Graphics::TextureFont, Fonts::Id>;
#endif // RESOURCE_IDS_H
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