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#ifndef RESOURCE_MANAGER_H
#define RESOURCE_MANAGER_H
#include <map>
#include <string>
#include <memory>
#include <stdexcept>
#include <cassert>
// TODO: I don't like the `load` function here as it forces the `Resource` to
// have a loadFromFile function that they may not have (see TextureFont) or
// they may need to call with several arguments (see SFML shaders). I think
// it's better to load them by hand and capture them in the unique pointer
// inside.
// Maybe make a `manage` function that gets a pointer and captures.
template <typename Resource, typename Identifier>
class ResourceManager{
private:
std::map<Identifier,std::unique_ptr<Resource>> resourceMap;
public:
void load(Identifier id, const std::string &path);
void manage(Identifier id, Resource *resource);
Resource& get(Identifier id);
const Resource& get(Identifier id) const;
};
template <typename Resource, typename Identifier>
void
ResourceManager<Resource, Identifier>::load(Identifier id,
const std::string& path){
auto resource = std::make_unique<Resource>();
if( !resource->loadFromFile(path) ){
throw("ResoureManager::load - Failed to load filename: " + path);
}
auto inserted = resourceMap.insert(
std::make_pair(id, std::move(resource))
);
assert(inserted.second);
}
template <typename Resource, typename Identifier>
void
ResourceManager<Resource, Identifier>::manage(Identifier id,
Resource *resource){
std::unique_ptr<Resource> resource_ptr (resource);
auto inserted = resourceMap.insert(
std::make_pair(id, std::move(resource_ptr))
);
assert(inserted.second);
}
template <typename Resource, typename Identifier>
Resource&
ResourceManager<Resource, Identifier>::get(Identifier id)
{
auto found = resourceMap.find(id);
assert(found != resourceMap.end());
return *found->second;
}
template <typename Resource, typename Identifier>
const Resource&
ResourceManager<Resource, Identifier>::get(Identifier id) const
{
auto found = resourceMap.find(id);
assert(found != resourceMap.end());
return *found->second;
}
#endif // RESOURCE_MANAGER_H
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