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#ifndef STATES_TITLESTATE_H
#define STATES_TITLESTATE_H
#include "../states.h"
#include "../ui.h"
class TitleState : public State{
UI ui;
public:
TitleState(StateStack &stack, State::Context context);
virtual void update(sf::Time dt) override;
virtual void render() override;
virtual void handleEvent(const sf::Event &event) override;
};
#endif // STATES_TITLESTATE_H
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