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authorEkaitz Zarraga <ekaitz@elenq.tech>2021-12-24 19:53:16 +0100
committerEkaitz Zarraga <ekaitz@elenq.tech>2021-12-24 19:53:16 +0100
commit9a9a0e090190dc7a2dba833d1d4efa8417283edc (patch)
tree4ba43ee254a1362e8400d4a78f6fcaa5c6f3b12b /src/command.h
parent4eee72704bd85db58981636109fdb456eb78a3c1 (diff)
Overall cleaning and restructuring using commands
Diffstat (limited to 'src/command.h')
-rw-r--r--src/command.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/command.h b/src/command.h
new file mode 100644
index 0000000..5af7517
--- /dev/null
+++ b/src/command.h
@@ -0,0 +1,32 @@
+#ifndef COMMAND_H
+#define COMMAND_H
+#include "game.h"
+
+class Command{
+ public:
+ virtual ~Command();
+ virtual void execute( GameState &state ) =0;
+};
+
+class Nop: public Command {
+ ~Nop();
+ void execute( GameState &state ) override;
+};
+
+// Window commands
+class WindowClose: public Command {
+ ~WindowClose();
+ void execute( GameState &state ) override;
+};
+class WindowFocus: public Command {
+ ~WindowFocus();
+ void execute( GameState &state ) override;
+};
+class WindowUnFocus: public Command {
+ ~WindowUnFocus();
+ void execute( GameState &state ) override;
+};
+
+// Keyboard commands
+
+#endif