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#include "command.h"
#include "game.h"
Command::~Command(){}
Nop::~Nop(){}
void Nop::execute( GameState &game ){
}
// Window commands
WindowClose::~WindowClose(){}
void WindowClose::execute( GameState &game ){
game.close();
}
WindowFocus::~WindowFocus(){}
void WindowFocus::execute( GameState &game ){
game.resume();
}
WindowUnFocus::~WindowUnFocus(){}
void WindowUnFocus::execute( GameState &game ){
game.pause();
}
// Keyboard commands
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