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#ifndef COMMAND_H
#define COMMAND_H
#include "game.h"

class Command{
    public:
        virtual ~Command();
        virtual void execute( GameState &state ) =0;
};

class Nop: public Command {
    ~Nop();
    void execute( GameState &state ) override;
};

// Window commands
class WindowClose: public Command {
    ~WindowClose();
    void execute( GameState &state ) override;
};
class WindowFocus: public Command {
    ~WindowFocus();
    void execute( GameState &state ) override;
};
class WindowUnFocus: public Command {
    ~WindowUnFocus();
    void execute( GameState &state ) override;
};

// Keyboard commands
class KeyboardDownReleased: public Command {
    ~KeyboardDownReleased();
    void execute( GameState &state ) override;
};
class KeyboardDownPressed: public Command {
    ~KeyboardDownPressed();
    void execute( GameState &state ) override;
};
class KeyboardLeftPressed: public Command {
    ~KeyboardLeftPressed();
    void execute( GameState &state ) override;
};
class KeyboardRightPressed: public Command {
    ~KeyboardRightPressed();
    void execute( GameState &state ) override;
};

class KeyboardSpacePressed: public Command {
    ~KeyboardSpacePressed();
    void execute( GameState &state ) override;
};
#endif