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#ifndef COMMAND_H
#define COMMAND_H
#include "game.h"
class Command{
public:
virtual ~Command();
virtual void execute( GameState &state ) =0;
};
class Nop: public Command {
~Nop();
void execute( GameState &state ) override;
};
// Window commands
class WindowClose: public Command {
~WindowClose();
void execute( GameState &state ) override;
};
class WindowFocus: public Command {
~WindowFocus();
void execute( GameState &state ) override;
};
class WindowUnFocus: public Command {
~WindowUnFocus();
void execute( GameState &state ) override;
};
// Keyboard commands
class KeyboardDownReleased: public Command {
~KeyboardDownReleased();
void execute( GameState &state ) override;
};
class KeyboardDownPressed: public Command {
~KeyboardDownPressed();
void execute( GameState &state ) override;
};
class KeyboardLeftPressed: public Command {
~KeyboardLeftPressed();
void execute( GameState &state ) override;
};
class KeyboardRightPressed: public Command {
~KeyboardRightPressed();
void execute( GameState &state ) override;
};
class KeyboardSpacePressed: public Command {
~KeyboardSpacePressed();
void execute( GameState &state ) override;
};
#endif
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