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#include "game.h"
GameState::GameState():
closed_ {false},
paused_ {false} {
}
void GameState::close(){
closed_ = true;
}
void GameState::pause(){
paused_ = true;
}
void GameState::resume(){
paused_ = false;
}
bool GameState::isPaused(){
return paused_;
}
bool GameState::isClosed(){
return closed_;
}
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