blob: 022a7339ad52847f5de34b2710d4444c769a3807 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
#ifndef GAME_H
#define GAME_H
#include "renderer.h"
#include "piece.h"
#include "point.h"
#include "texture.h"
class GameState{
private:
bool closed_;
bool paused_;
int timeAdvance_;
int timeCounterAdvance_;
int timeLevelUp_;
int timeCounterLevelUp_;
Renderer* renderer_;
enum class Direction{
NONE,
LEFT,
RIGHT
};
Direction xdirection_;
int yspeed_;
static const int SQUARE_SIZE = 16;
static const int GRID_WIDTH = 16;
static const int GRID_HEIGHT = 32;
int grid [GRID_HEIGHT][GRID_WIDTH];
Piece piece_;
float scale_;
Texture blockTexture_;
public:
GameState(Renderer* renderer, float scale);
void close();
void resume();
void pause();
bool isClosed();
bool isPaused();
void update(unsigned int dt);
void render();
void newPiece();
void clearLines();
void finishGame();
bool cellIsEmpty(Point* p);
void pressRotate();
void pressDown();
void releaseDown();
void pressLeft();
void pressRight();
void pressSpace();
};
#endif
|