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#include "keyboard.h"
Keyboard::Keyboard(){
nop = new Nop;
pressedDown = new KeyboardDownPressed;
releasedDown = new KeyboardDownReleased;
pressedLeft = new KeyboardLeftPressed;
pressedRight = new KeyboardRightPressed;
pressedSpace = new KeyboardSpacePressed;
}
Keyboard::~Keyboard(){
delete nop;
delete pressedDown;
delete releasedDown;
delete pressedLeft;
delete pressedRight;
delete pressedSpace;
}
Command* Keyboard::handleEvent( SDL_Event e ){
switch( e.type ){
case SDL_KEYDOWN:
return pressed( e.key.keysym.sym, e.key.keysym.mod );
case SDL_KEYUP:
return released( e.key.keysym.sym, e.key.keysym.mod );
default:
return nop;
}
}
Command* Keyboard::pressed( SDL_Keycode k, Uint16 mod ){
switch(k){
case SDLK_DOWN:
return pressedDown;
case SDLK_LEFT:
return pressedLeft;
case SDLK_RIGHT:
return pressedRight;
case SDLK_SPACE:
return pressedSpace;
default:
return nop;
}
}
Command* Keyboard::released( SDL_Keycode k, Uint16 mod ){
switch(k){
case SDLK_DOWN:
return releasedDown;
default:
return nop;
}
}
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