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#ifndef KEYHANDLER_H
#define KEYHANDLER_H
#include<SDL2/SDL.h>
#include "command.h"
class Keyboard{
public:
Keyboard();
~Keyboard();
Command* handleEvent( SDL_Event e );
Command* pressed( SDL_Keycode k, Uint16 mod = 0);
Command* released( SDL_Keycode k, Uint16 mod = 0);
// Modifiers: https://wiki.libsdl.org/SDL_Keymod
// Keycodes: https://wiki.libsdl.org/SDL_Keycode
private:
Command* nop;
Command* pressedDown;
Command* releasedDown;
Command* pressedLeft;
Command* pressedRight;
Command* pressedSpace;
};
#endif
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