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#include "renderer.h"
Renderer::Renderer(){
renderer_ = nullptr;
}
Renderer::~Renderer(){
SDL_DestroyRenderer(renderer_);
}
void Renderer::init( SDL_Window* win ) {
if (renderer_){
SDL_DestroyRenderer(renderer_);
}
renderer_ = SDL_CreateRenderer( win, -1, SDL_RENDERER_ACCELERATED);
if (renderer_ == NULL){
printf("Unable to create rendering context: %s", SDL_GetError());
}
}
void Renderer::clear(){
SDL_RenderClear(renderer_);
}
void Renderer::update(){
SDL_RenderPresent(renderer_);
}
SDL_Renderer * Renderer::renderer(){
return renderer_;
}
void Renderer::setScale(int scaleX, int scaleY){
if( SDL_RenderSetScale(renderer_, scaleX, scaleY) < 0){
printf("Unable to set scale in renderer: %s", SDL_GetError());
}
}
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