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#ifndef RENDERER_H
#define RENDERER_H
#include <SDL2/SDL.h>
class Renderer{
public:
Renderer();
~Renderer();
void init(SDL_Window* win);
void clear();
void update();
SDL_Renderer* renderer();
void setScale(float scaleX, float scaleY);
private:
SDL_Renderer* renderer_;
};
#endif
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