1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
#include <SDL2/SDL_image.h>
#include "texture.h"
Texture::Texture(SDL_Renderer* renderer):
texture_(nullptr),
w_(0),
h_(0),
renderer_ (renderer){
}
Texture::~Texture(){
if(texture_){
SDL_DestroyTexture(texture_);
}
}
int Texture::loadFromFile(std::string path){
SDL_Surface* Loading_Surf = IMG_Load(path.c_str());
if(Loading_Surf == NULL){
printf("Failed to load surface: %s\n", SDL_GetError());
return -1;
}
texture_ = SDL_CreateTextureFromSurface(renderer_, Loading_Surf);
if(texture_ == NULL){
printf("Failed to create texture: %s\n", SDL_GetError());
return -1;
}
SDL_FreeSurface(Loading_Surf);
w_ = Loading_Surf->w;
h_ = Loading_Surf->h;
return 0;
}
void Texture::render(int x, int y, SDL_Rect* clip){
SDL_Rect renderQuad = { x, y, w_, h_ };
//Set clip rendering dimensions
if( clip )
{
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
//Render to screen
SDL_RenderCopy( renderer_, texture_, clip, &renderQuad );
}
|