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#include "window.h"
Window::Window( const char* title, int w, int h, int x, int y )
: closed_ {false},
focused_ {true} {
window_ = SDL_CreateWindow( title, x, y, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE );
if( window_ == NULL )
{
printf( "Window could not be created: %s\n", SDL_GetError() );
}
}
Window::~Window(){
SDL_DestroyWindow( window_ );
}
SDL_Window* Window::window(){
return window_;
}
void Window::toggleFullscreen(){
auto togg = SDL_TRUE;
if( fullscreen_ ){
togg = SDL_FALSE;
}
SDL_SetWindowFullscreen( window_, togg );
printf("toggling fullscreen\n");
fullscreen_ = !fullscreen_;
}
void Window::handleEvent(SDL_Event e){
switch( e.window.event ){
case SDL_WINDOWEVENT_CLOSE:
closed_ = true;
printf("CLOSE!");
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
focused_ = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
focused_ = false;
break;
}
}
Point Window::getSize(){
Point size;
SDL_GetWindowSize(window_, &size.x, &size.y);
return size;
}
bool Window::focused(){
return focused_;
}
bool Window::closed(){
return closed_;
}
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