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#include<SDL2/SDL.h>

struct Point{
    int x, y;
};

class Window{

    public:
        Window( const char * title,
                int w,
                int h,
                int x = SDL_WINDOWPOS_UNDEFINED,
                int y = SDL_WINDOWPOS_UNDEFINED );
        ~Window();
        SDL_Window* window();
        void handleEvent( SDL_Event e );
        void toggleFullscreen();
        Point getSize();
        bool closed();
        bool focused();
    private:
        SDL_Window* window_;
        bool fullscreen_;
        bool focused_;
        bool closed_;
};