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author | Ekaitz Zarraga <ekaitz@elenq.tech> | 2022-07-19 14:20:17 +0200 |
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committer | Ekaitz Zarraga <ekaitz@elenq.tech> | 2022-07-19 14:20:17 +0200 |
commit | 647ca0c2fad0d4749792698ca09adfa9c6d1b23b (patch) | |
tree | f21a5b26f52d0b37295c7d4525c08d1b0290b569 /tests/sprites.BytePusher | |
parent | 9c282b20f2c6fc3a31992d426f3f7f7d2c023716 (diff) |
Fix instructions:
The program counter must be reset after each frame, and it's not
supposed to be set after each instruction execution.
We were setting the PC from the C value of the instructions but that's
not what we need to do. The C value is only used for a jump and then, in
the next frame the PC must be reloaded from its value in the memory.
The only way to change the PC in the program is using it in the B
argument of the instructions, which would overwrite it with an arbitrary
value (stored in A).
Diffstat (limited to 'tests/sprites.BytePusher')
0 files changed, 0 insertions, 0 deletions