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-rw-r--r--src/graphics/animation.cpp145
-rw-r--r--src/graphics/animation.h70
-rw-r--r--src/main.cpp56
3 files changed, 82 insertions, 189 deletions
diff --git a/src/graphics/animation.cpp b/src/graphics/animation.cpp
index f311cf0..828772c 100644
--- a/src/graphics/animation.cpp
+++ b/src/graphics/animation.cpp
@@ -1,118 +1,69 @@
#include "animation.h"
-#include <cstdio>
+#include <string>
namespace Graphics{
- // Basic animation, loops through the pictures
Animation::Animation(){}
- Animation::Animation(const sf::Texture& texture, int count, int switchTime,
- int height = 0, int width = 0, int row = 0) :
- i_ (0),
- count_ (count),
- row_ (row),
- lastTime_ (0),
- switchTime_ (switchTime){
-
- sf::Vector2u size = texture_.getSize();
- if ( height == 0 ){
- h_ = size.y;
- } else {
- h_ = height;
- }
-
- if ( width == 0 ){
- if (size.x % count != 0){
- printf("Animation: size not divisible by %d\n", count);
- }
- w_ = size.x / count_;
- } else {
- w_ = width;
+ Animation::Animation(const sf::Texture& texture, std::size_t count,
+ sf::Time duration, bool repeat)
+ : numFrames_ (count)
+ , currentFrame_(0)
+ , duration_(duration)
+ , elapsedTime_(sf::Time::Zero)
+ , repeat_ (repeat)
+ {
+ sprite_.setTexture(texture);
+ sf::Vector2u size = texture.getSize();
+
+ if (size.x % numFrames_ != 0){
+ throw ("Animation: size not divisible by " + std::to_string(count));
}
+ frameSize_.x = static_cast<std::size_t>(size.x / count);
+ frameSize_.y = size.y;
- rect_ = sf::IntRect(0,row_ * h_,w_,h_); // set to first picture in
- // animation
+ sprite_.setTextureRect( sf::IntRect(0,0,frameSize_.x,frameSize_.y) );
}
- bool Animation::ticked(int deltaTime){
- lastTime_ += deltaTime;
- if ( switchTime_ > lastTime_ ){
- return false;
- }
- lastTime_ = 0;
- return true;
- }
+ void Animation::update(sf::Time deltaTime){
+ sf::Time timePerFrame = duration_ / static_cast<float>(numFrames_);
+ elapsedTime_ += deltaTime;
- sf::IntRect& Animation::next(int deltaTime){
- if ( !ticked(deltaTime) ){
- return rect_;
- }
- if (i_ < count_ -1 ){
- i_ += 1;
- } else {
- i_ = 0;
- }
- rect_.left = i_ * w_;
-
- return rect_;
- }
-
- void Animation::reset(){
- i_ = 0;
- rect_.left = i_ * w_;
- rect_.top = row_ * h_;
- }
-
- bool Animation::finished(){
- return false;
- }
- Animation::~Animation(){}
+ while (elapsedTime_ > timePerFrame ){
- // ONESHOT ANIMATION
- bool OneShotAnimation::finished(){
- return (i_ == count_ - 1);
- }
-
- sf::IntRect& OneShotAnimation::next(int deltaTime){
- if ( !ticked(deltaTime) ){
- return rect_;
- }
- if ( finished() ){
- return rect_;
- }
- if (i_ < count_ -1 ){
- i_ += 1;
- }
- rect_.left = i_ * w_;
-
- return rect_;
- }
-
- // BOUNCING ANIMATION
- sf::IntRect& BouncingAnimation::next(int deltaTime){
- if( !ticked(deltaTime) ) {
- return rect_;
- }
- // Rewrite this and eliminate the boolean (use the count as
- // positive/negative)
- if ( up_ ) {
- if( i_ == count_ - 1){
- up_ = false;
+ if(currentFrame_ == numFrames_ - 1){
+ if (repeat_) {
+ currentFrame_ = 0;
+ } else {
+ return;
+ }
} else {
- i_++;
- }
- } else {
- i_--;
- if( i_ == 0 ){
- up_ = true;
+ currentFrame_ ++;
}
+ elapsedTime_ -= timePerFrame;
+ sprite_.setTextureRect(
+ sf::IntRect(
+ currentFrame_ * frameSize_.x,
+ 0,
+ frameSize_.x,
+ frameSize_.y)
+ );
}
- rect_.left = i_ * w_;
+ }
- return rect_;
+ void Animation::draw(sf::RenderTarget& target, sf::RenderStates states)
+ const{
+ target.draw(sprite_, states);
+ }
+ void Animation::reset(){
+ currentFrame_ = 0;
+ elapsedTime_ = sf::Time::Zero;
+ sprite_.setTextureRect( sf::IntRect(0,0,frameSize_.x,frameSize_.y) );
}
- BouncingAnimation::~BouncingAnimation(){}
+ bool Animation::finished() const{
+ return (!repeat_ && currentFrame_ == numFrames_ - 1) ;
+ }
}
diff --git a/src/graphics/animation.h b/src/graphics/animation.h
index 583da8a..04bf9ff 100644
--- a/src/graphics/animation.h
+++ b/src/graphics/animation.h
@@ -2,65 +2,31 @@
#define GRAPHICS_ANIMATION_H
#include <SFML/Graphics.hpp>
+#include <cstddef>
namespace Graphics{
- class Animation{
+ class Animation : public sf::Drawable, sf::Transformable{
protected:
- int i_;
- int count_;
- int row_;
- int lastTime_;
- int switchTime_;
- unsigned int w_, h_;
- sf::IntRect rect_;
- sf::Texture texture_;
- bool ticked(int deltaTime);
- public:
- Animation();
- ~Animation();
- Animation(const sf::Texture& texture, int count, int switchTime,
- int height, int width, int row);
- virtual sf::IntRect& next(int deltaTime);
- virtual void reset();
- virtual bool finished();
- static sf::Sprite& flip(sf::Sprite &sprite){
- sf::IntRect frame = sprite.getTextureRect();
- frame.left += frame.width;
- frame.width *= -1;
- sprite.setTextureRect(frame);
- return sprite;
- };
- };
+ sf::Sprite sprite_;
+ sf::Vector2i frameSize_;
+ std::size_t numFrames_;
+ std::size_t currentFrame_;
+ std::size_t row_;
+ sf::Time duration_;
+ sf::Time elapsedTime_;
+ bool repeat_;
- class OneShotAnimation : public Animation {
public:
- using Animation::Animation;
- virtual sf::IntRect& next(int deltaTime) override;
- bool finished() override;
- };
-
- class BouncingAnimation : public Animation{
- private:
- bool up_;
- public:
- using Animation::Animation;
- ~BouncingAnimation();
- virtual sf::IntRect& next(int deltaTime) override;
+ Animation();
+ Animation(const sf::Texture& texture, std::size_t count,
+ sf::Time duration, bool repeat = false);
+ void update(sf::Time deltaTime);
+ void draw(sf::RenderTarget& target, sf::RenderStates states)
+ const override;
+ void reset();
+ bool finished() const;
};
- template <class T>
- class FlippedAnimation : public T{
- static_assert(std::is_base_of<Animation, T>::value,
- "Base class of FlippedAnimation is not an Animation");
- public:
- using T::T;
- sf::IntRect& next(int deltaTime) override{
- T::next(deltaTime);
- T::rect_.left = (T::i_ + 1) * T::w_;
- T::rect_.width = -T::w_;
- return T::rect_;
- }
- };
}
#endif // GRAPHICS_ANIMATION_H
diff --git a/src/main.cpp b/src/main.cpp
index bd330fc..02697d7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -14,20 +14,8 @@ class Unit: Entity{
sf::Texture spritesheet_;
public:
- enum class Anim : int{
- standing = 0,
- walking = 1,
- shooting = 2,
- complaining = 3,
- dying = 4,
- };
- std::vector<int> animation_frame_count { 6, 8, 6, 1, 14 };
- gph::Animation walking_animation;
- gph::Animation standing_animation;
- gph::FlippedAnimation<gph::OneShotAnimation> shooting_animation;
- gph::OneShotAnimation complaining_animation;
- gph::OneShotAnimation dying_animation;
- gph::Animation* current_animation = &standing_animation;
+ gph::Animation dying_animation;
+ gph::Animation& current_animation = dying_animation;
sf::Sprite sprite;
sf::Vector2f position;
@@ -37,11 +25,8 @@ class Unit: Entity{
Unit(sf::Texture& spritesheet){
spritesheet_ = spritesheet;
- standing_animation = gph::Animation(spritesheet_, 6, 60, 44, 48, 0);
- walking_animation = gph::Animation(spritesheet_, 8, 60, 44, 48, 1);
- shooting_animation = gph::FlippedAnimation<gph::OneShotAnimation>(spritesheet_, 6, 60, 44, 48, 2);
- complaining_animation = gph::OneShotAnimation(spritesheet_, 1, 60, 44, 48, 3);
- dying_animation = gph::OneShotAnimation(spritesheet_, 14, 60, 44, 48, 4);
+ dying_animation = gph::Animation(spritesheet_, 14, sf::milliseconds(1400), false);
+ current_animation = dying_animation;
position = sf::Vector2f{0,0};
speed = sf::Vector2f{0,0};
@@ -49,25 +34,16 @@ class Unit: Entity{
void walk(float vx, float vy){
speed.y = vy;
speed.x = vx;
- current_animation->reset();
- current_animation = &walking_animation;
+ current_animation.reset();
+ // current_animation = &walking_animation;
}
void shoot(){
- current_animation->reset();
- current_animation = &shooting_animation;
+ current_animation.reset();
+ // current_animation = &shooting_animation;
}
~Unit(){};
- void update(int dt){
- //if (current_animation->finished()){
- // current_animation->reset();
- // current_animation = &standing_animation;
- //}
- position.x += round(speed.x * dt);
- sprite.setTexture(spritesheet_);
- sprite.setScale(8,8);
- sprite.setTextureRect(current_animation->next(dt));
- sprite.setPosition(position.x, position.y);
- sprite = sprite;
+ void update(sf::Time dt){
+ current_animation.update( dt);
}
};
@@ -88,17 +64,17 @@ int main()
sf::Clock clock;
ResourceManager<sf::Texture, TextureId> TextureManager;
- TextureManager.load( TextureId::Angle1, "assets/img/Player/Player Angle 1 Sheet.png");
+ TextureManager.load( TextureId::Angle1, "assets/img/Player/angle1-dying.png");
Unit unit = Unit(TextureManager.get(TextureId::Angle1));
renderWindow.setFramerateLimit(60);
- long elapsed_time = 0;
+ sf::Time elapsed_time = sf::Time::Zero;
bool once = true;
while (renderWindow.isOpen()){
- int dt = clock.getElapsedTime().asMilliseconds();
+ sf::Time dt = clock.getElapsedTime();
elapsed_time += dt;
clock.restart();
while (renderWindow.pollEvent(event)){
@@ -106,15 +82,15 @@ int main()
renderWindow.close();
}
- if(elapsed_time > 1000 && once){
- unit.shoot();
+ if(elapsed_time > sf::milliseconds(4000) && once){
+ unit.current_animation.reset();
once = false;
}
unit.update(dt);
renderWindow.clear();
- renderWindow.draw(unit.sprite);
+ renderWindow.draw(unit.current_animation);
renderWindow.display();
}
}