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-rw-r--r--src/graphics/textureFont.cpp41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/graphics/textureFont.cpp b/src/graphics/textureFont.cpp
index a95c71c..29f9c71 100644
--- a/src/graphics/textureFont.cpp
+++ b/src/graphics/textureFont.cpp
@@ -2,8 +2,6 @@
using namespace Graphics;
-// TextureFont
-
TextureFont::TextureFont(const sf::Texture &texture,
TextureFont::Descr description)
: tex_(texture)
@@ -44,42 +42,3 @@ sf::Vector2f TextureFont::getGlyphSize(){
const sf::Texture * TextureFont::getTexture(){
return &tex_;
}
-
-
-
-
-// Text
-
-Text::Text(TextureFont &font, const std::string &text)
- : font_(font)
- , text_(text)
- , vertices_(sf::Quads, text.size()*4)
-{
- unsigned int length = vertices_.getVertexCount();
- sf::Vector2f glyphSize = font_.getGlyphSize();
- // TODO: this is the simplest rendering way: everything in one line
- // we should improve this to make it handle newlines or max witdths
- for(unsigned int i=0; i < length; i=i+4){
- vertices_[i+0].position = sf::Vector2f(glyphSize.x * i/4, 0);
- vertices_[i+1].position = sf::Vector2f(glyphSize.x * (i/4 + 1), 0);
- vertices_[i+2].position = sf::Vector2f(glyphSize.x * (i/4 + 1), glyphSize.y);
- vertices_[i+3].position = sf::Vector2f(glyphSize.x * i/4, glyphSize.y);
-
- std::array<sf::Vector2f, 4> glyph = font_.getGlyphMapping(text_[i/4]);
-
- vertices_[i+0].texCoords = glyph[0];
- vertices_[i+1].texCoords = glyph[1];
- vertices_[i+2].texCoords = glyph[2];
- vertices_[i+3].texCoords = glyph[3];
- }
-}
-
-void Text::draw(sf::RenderTarget& target, sf::RenderStates states) const
-{
- // TODO: only repaint if needed: when repainting is needed
- // vertices_.clear() and fun
- states.transform *= getTransform();
- states.texture = font_.getTexture();
- // you may also override states.shader or states.blendMode if you want
- target.draw(vertices_, states);
-}