diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp index 38d1e06..c72d597 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -21,10 +21,10 @@ class Unit: Entity{ std::vector<int> animation_frame_count { 6, 8, 6, 1, 14 }; Graphics::Animation walking_animation; Graphics::Animation standing_animation; - Graphics::Animation shooting_animation; - Graphics::Animation complaining_animation; - Graphics::Animation dying_animation; - Graphics::Animation& current_animation = standing_animation; + Graphics::OneShotAnimation shooting_animation; + Graphics::OneShotAnimation complaining_animation; + Graphics::OneShotAnimation dying_animation; + Graphics::Animation* current_animation = &standing_animation; sf::Sprite sprite; sf::Vector2f position; @@ -36,9 +36,9 @@ class Unit: Entity{ spritesheet_.loadFromFile("angle1_all.png"); standing_animation = Graphics::Animation(spritesheet_, 6, 60, 44, 48, 0); walking_animation = Graphics::Animation(spritesheet_, 8, 60, 44, 48, 1); - shooting_animation = Graphics::Animation(spritesheet_, 6, 60, 44, 48, 2); - complaining_animation = Graphics::Animation(spritesheet_, 1, 60, 44, 48, 3); - dying_animation = Graphics::Animation(spritesheet_, 14, 60, 44, 48, 4); + shooting_animation = Graphics::OneShotAnimation(spritesheet_, 6, 60, 44, 48, 2); + complaining_animation = Graphics::OneShotAnimation(spritesheet_, 1, 60, 44, 48, 3); + dying_animation = Graphics::OneShotAnimation(spritesheet_, 14, 60, 44, 48, 4); position = sf::Vector2f{0,0}; speed = sf::Vector2f{0,0}; @@ -46,16 +46,23 @@ class Unit: Entity{ void walk(float vx, float vy){ speed.y = vy; speed.x = vx; - current_animation.reset(); - current_animation = walking_animation; - walking_animation.reset(); + current_animation->reset(); + current_animation = &walking_animation; + } + void shoot(){ + current_animation->reset(); + current_animation = &shooting_animation; } ~Unit(){}; void update(int dt){ + //if (current_animation->finished()){ + // current_animation->reset(); + // current_animation = &standing_animation; + //} position.x += round(speed.x * dt); sprite.setTexture(spritesheet_); sprite.setScale(8,8); - sprite.setTextureRect(current_animation.next(dt)); + sprite.setTextureRect(current_animation->next(dt)); sprite.setPosition(position.x, position.y); } }; @@ -83,7 +90,7 @@ int main() } if(elapsed_time > 1000 && once){ - unit.walk(0.3, 0); + unit.shoot(); once = false; } |