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gamedev-sfml
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Some gamedev works using SFML
Ekaitz
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2022-12-14
Add lineHeightRatio to let text decide the line spacing
HEAD
master
Ekaitz Zarraga
2022-12-14
Sketch a proper font rendering infrastructure:
Ekaitz Zarraga
2022-12-13
Make a better text rendering system and a simple example in titlestate
Ekaitz Zarraga
2022-12-13
Move text to a separate file
Ekaitz Zarraga
2022-12-13
Remove random code that was added as a sketch
Ekaitz Zarraga
2022-12-12
Add TextureFonts to the ResourceManager
Ekaitz Zarraga
2022-12-10
Move font support and clean
Ekaitz Zarraga
2022-12-09
Add basic bitmap font/text support
Ekaitz Zarraga
2022-12-05
Sketch ImGUI:
Ekaitz Zarraga
2022-11-29
Start to use a normal game structure:
Ekaitz Zarraga
2022-11-17
Add player shooting to NW
Ekaitz Zarraga
2022-11-17
Add resource Id control class
Ekaitz Zarraga
2022-11-17
Simplify animations
Ekaitz Zarraga
2022-11-17
split player assets in individual animations
Ekaitz Zarraga
2022-11-17
Add a simple resource manager
Ekaitz Zarraga
2022-11-13
Add flipped animations ftw
Ekaitz Zarraga
2022-11-13
Use a namespace alias
Ekaitz Zarraga
2022-11-13
Use base constructors to reduce code size
Ekaitz Zarraga
2022-11-13
Add guix manifest file
Ekaitz Zarraga
2022-11-13
add Makefile
Ekaitz Zarraga
2022-11-13
add assets
Ekaitz Zarraga
2022-11-13
Make animations use runtime polimorphism:
Ekaitz Zarraga
2022-11-12
Reorganize to make animations easily changeable:
Ekaitz Zarraga
2022-11-12
First mini-commit that works with a not-included spritesheet
Ekaitz Zarraga