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#ifndef APP_H
#define APP_H

#include <SFML/Graphics.hpp>
#include "states.h"
#include "resourceManager.h"
#include "resourceIds.h"

class App {
        static const sf::Time TIME_PER_FRAME;
    private:
        TextureManager textures_;
        sf::RenderWindow window_;
        StateStack stateStack_;

        void processInput();
        void render();
        void update(sf::Time dt);

        void registerStates();

    public:
        App();
        void run();
};

#endif // APP_H