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#ifndef GRAPHICS_ANIMATION_H
#define GRAPHICS_ANIMATION_H
#include <SFML/Graphics.hpp>
namespace Graphics{
class Animation{
protected:
int i_;
int count_;
int lastTime_;
int switchTime_;
unsigned int w_, h_;
sf::IntRect rect_;
sf::Texture texture_;
sf::Sprite sprite_;
bool ticked(int deltaTime);
public:
Animation();
~Animation();
Animation(const char* filename, int count, int switchTime);
sf::Sprite& next(int deltaTime);
};
class OneShotAnimation : Animation {
public:
OneShotAnimation();
OneShotAnimation(const char* filename, int count, int switchTime);
bool finished();
sf::Sprite& next(int deltaTime);
};
class BouncingAnimation : Animation{
private:
bool up_;
public:
BouncingAnimation();
BouncingAnimation(const char* filename, int count, int switchTime);
~BouncingAnimation();
sf::Sprite& next(int deltaTime);
};
}
#endif // GRAPHICS_ANIMATION_H
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