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#ifndef GRAPHICS_ANIMATION_H
#define GRAPHICS_ANIMATION_H

#include <SFML/Graphics.hpp>

namespace Graphics{

    class Animation{
        protected:
            int i_;
            int count_;
            int row_;
            int lastTime_;
            int switchTime_;
            unsigned int w_, h_;
            sf::IntRect rect_;
            sf::Texture texture_;
            bool ticked(int deltaTime);
        public:
            Animation();
            ~Animation();
            Animation(const sf::Texture& texture, int count, int switchTime,
                    int height, int width, int row);
            virtual sf::IntRect& next(int deltaTime);
            virtual void reset();
            virtual bool finished();
    };

    class OneShotAnimation : public Animation {
        public:
            OneShotAnimation();
            OneShotAnimation(const sf::Texture& texture, int count, int
                    switchTime, int height, int width, int row);
            sf::IntRect& next(int deltaTime) override;
            bool finished() override;
    };

    class BouncingAnimation : public Animation{
        private:
            bool up_;
        public:
            BouncingAnimation();
            BouncingAnimation(const sf::Texture& texture, int count, int
                    switchTime, int height, int width, int row);
            ~BouncingAnimation();
            sf::IntRect& next(int deltaTime) override;
    };
}
#endif // GRAPHICS_ANIMATION_H