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path: root/src/graphics/textureFont.cpp
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#include "textureFont.h"

using namespace Graphics;

TextureFont::TextureFont(const sf::Texture &texture,
        TextureFont::Descr description)
    : tex_(texture)
    , description_(description)
{
    sf::Vector2u totalSize = tex_.getSize();
    glyphSize_ = sf::Vector2i( totalSize.x / description_.numcols,
                               totalSize.y / description_.numrows );

    for(unsigned int i=0; i<description.mapping.size(); i++){
        sf::Glyph glyph;
        glyph.advance = glyphSize_.x;

        unsigned int x = i % description_.numcols;
        unsigned int y = (i - x) / description_.numcols;

        glyph.textureRect = sf::IntRect(x*glyphSize_.x,
                                        y*glyphSize_.y,
                                        glyphSize_.x,
                                        glyphSize_.y);

        glyph.bounds = sf::FloatRect(0,
                                     0,
                                     glyphSize_.x,
                                     glyphSize_.y);

        glyphTable_.insert(std::make_pair(description.mapping[i], glyph));
    }
}

const sf::Glyph & TextureFont::getGlyph(char ch) const{
    auto pair = glyphTable_.find(ch);
    return pair->second;
}

const sf::Texture * TextureFont::getTexture(unsigned int _){
    return &tex_;
}