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#ifndef GRAPHICS_FONT_H
#define GRAPHICS_FONT_H
#include<string>
#include<array>
#include<SFML/Graphics.hpp>
namespace Graphics {
class TextureFont {
public:
struct Descr {
std::string mapping;
unsigned int numrows, numcols;
};
private:
using GlyphTable = std::map<char, sf::Glyph>;
GlyphTable glyphTable_;
const sf::Texture &tex_;
const Descr description_;
sf::Vector2i glyphSize_;
public:
TextureFont(const sf::Texture &texture, Descr desc);
const sf::Glyph &getGlyph(char ch) const;
const sf::Texture *getTexture(unsigned int _);
};
}
#endif // GRAPHICS_FONT_H
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