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#ifndef STATES_TITLESTATE_H
#define STATES_TITLESTATE_H

#include "../states.h"
#include "../ui.h"

class TitleState : public State{
    UI ui;
    public:
        TitleState(StateStack &stack, State::Context context);
        virtual void update(sf::Time dt) override;
        virtual void render() override;
        virtual void handleEvent(const sf::Event &event) override;
};

#endif // STATES_TITLESTATE_H