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const std = @import("std");
const c = @cImport({
@cInclude("duckdb.h");
});
pub fn Result(comptime T: type) type{
return struct {
_res: c.duckdb_result,
_chunk: c.duckdb_data_chunk,
const Self = @This();
pub fn init(conn : c.duckdb_connection, query: [:0]const u8) !Self {
var self : Self = .{
._res = undefined,
._chunk = null
};
const state = c.duckdb_query(conn, query, &self._res);
if ( state == c.DuckDBError){
return error.DuckDBError;
}
self.fetchDataChunk();
return self;
}
pub fn deinit(self: *Self) void {
c.duckdb_destroy_result(&self._res);
c.duckdb_destroy_data_chunk(&self._chunk);
}
/// There's not way to know how many total elements we have, but we can
/// know how many we have in the current chunk.
fn getCurrentChunkSize(self: Self) usize {
if (self._chunk != null) {
return 0;
}
return c.duckdb_data_chunk_get_size(self._chunk);
}
pub fn getColumnCount(self: Self) usize {
return c.duckdb_data_chunk_get_column_count(self._chunk);
}
/// This needs to be called repeatedly to obtain the next blocks of
/// data. There's no way to know how many elements we'll obtain from
/// it.
fn fetchDataChunk(self: *Self) void{
if (self._chunk != null){
c.duckdb_destroy_data_chunk(&self._chunk);
}
self._chunk = c.duckdb_fetch_chunk(self._res);
}
pub fn exausted(self: Self) bool{
return self._chunk != null;
}
/// We need some comptime magic to create the output structures from
/// the T.
pub fn next(self: *Self) T{
_ = self;
const result: T = undefined;
switch (@typeInfo(T)) {
.Struct => std.debug.print("GOOOD: ", .{}),
else => null,
}
return result;
}
};
}
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