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authorEkaitz Zarraga <ekaitz@elenq.tech>2022-11-12 23:01:24 +0100
committerEkaitz Zarraga <ekaitz@elenq.tech>2022-11-12 23:01:50 +0100
commitc8663de4fbdb30534723df6c8d1331535dcdadc2 (patch)
treed2c1b9aed268c74f4ddc83f540a182950262f9d6 /src
parent2e7d74e2622e13a6986cffd2c8d4423b840c5e59 (diff)
Reorganize to make animations easily changeable:
Animations now return rectangles so the texture is independent from them and they don't store the sprite either. Many Animations may have the same texture. Changing from one Animation to another is just changing a reference.
Diffstat (limited to 'src')
-rw-r--r--src/entity.h3
-rw-r--r--src/graphics/animation.cpp73
-rw-r--r--src/graphics/animation.h18
-rw-r--r--src/main.cpp65
4 files changed, 112 insertions, 47 deletions
diff --git a/src/entity.h b/src/entity.h
index 3875c22..a1681d1 100644
--- a/src/entity.h
+++ b/src/entity.h
@@ -6,9 +6,6 @@
class Entity{
public:
- Vec2 position;
- Vec2 size;
- Vec2 speed;
};
#endif // ENTITY_H
diff --git a/src/graphics/animation.cpp b/src/graphics/animation.cpp
index f326c22..b93387e 100644
--- a/src/graphics/animation.cpp
+++ b/src/graphics/animation.cpp
@@ -7,24 +7,32 @@ namespace Graphics{
// Basic animation, loops through the pictures
Animation::Animation(){}
- Animation::Animation(const char* filename, int count, int switchTime) :
+ Animation::Animation(const sf::Texture& texture, int count, int switchTime,
+ int height = 0, int width = 0, int row = 0) :
i_ (0),
count_ (count),
+ row_ (row),
lastTime_ (0),
switchTime_ (switchTime){
- texture_.loadFromFile(filename);
-
sf::Vector2u size = texture_.getSize();
- h_ = size.y;
- if (size.x % count != 0){
- printf("Animation: size not divisible by %d\n", count);
+ if ( height == 0 ){
+ h_ = size.y;
+ } else {
+ h_ = height;
+ }
+
+ if ( width == 0 ){
+ if (size.x % count != 0){
+ printf("Animation: size not divisible by %d\n", count);
+ }
+ w_ = size.x / count_;
+ } else {
+ w_ = width;
}
- w_ = size.x / count_;
- rect_ = sf::IntRect(0,0,w_,h_); // set to first picture in
- // animation
- sprite_ = sf::Sprite(texture_, rect_);
- sprite_.setScale(8,8);
+
+ rect_ = sf::IntRect(0,row_ * h_,w_,h_); // set to first picture in
+ // animation
}
bool Animation::ticked(int deltaTime){
@@ -36,9 +44,9 @@ namespace Graphics{
return true;
}
- sf::Sprite& Animation::next(int deltaTime){
+ sf::IntRect& Animation::next(int deltaTime){
if ( !ticked(deltaTime) ){
- return sprite_;
+ return rect_;
}
if (i_ < count_ -1 ){
i_ += 1;
@@ -47,10 +55,13 @@ namespace Graphics{
}
rect_.left = i_ * w_;
- sprite_.setTexture(texture_); // This shouldn't be needed...!
- sprite_.setTextureRect(rect_);
+ return rect_;
+ }
- return sprite_;
+ void Animation::reset(){
+ i_ = 0;
+ rect_.left = i_ * w_;
+ rect_.top = row_ * h_;
}
Animation::~Animation(){}
@@ -58,43 +69,42 @@ namespace Graphics{
// ONESHOT ANIMATION
OneShotAnimation::OneShotAnimation(){}
- OneShotAnimation::OneShotAnimation(const char* filename, int count, int switchTime):
- Animation(filename, count, switchTime) {
+ OneShotAnimation::OneShotAnimation(const sf::Texture& texture, int count,
+ int switchTime, int height = 0, int width = 0, int row = 0):
+ Animation(texture, count, switchTime, height, width, row) {
}
bool OneShotAnimation::finished(){
return i_ == count_ - 1;
}
- sf::Sprite& OneShotAnimation::next(int deltaTime){
+ sf::IntRect& OneShotAnimation::next(int deltaTime){
if ( !ticked(deltaTime) ){
- return sprite_;
+ return rect_;
}
if ( finished() ){
- return sprite_;
+ return rect_;
}
if (i_ < count_ -1 ){
i_ += 1;
}
rect_.left = i_ * w_;
- sprite_.setTexture(texture_); // This shouldn't be needed...!
- sprite_.setTextureRect(rect_);
-
- return sprite_;
+ return rect_;
}
// BOUNCING ANIMATION
BouncingAnimation::BouncingAnimation(){}
- BouncingAnimation::BouncingAnimation(const char* filename, int count, int switchTime):
- Animation(filename, count, switchTime),
+ BouncingAnimation::BouncingAnimation(const sf::Texture& texture, int count,
+ int switchTime, int height = 0, int width = 0, int row = 0):
+ Animation(texture, count, switchTime, height, width, row),
up_ (true) {
}
- sf::Sprite& BouncingAnimation::next(int deltaTime){
+ sf::IntRect& BouncingAnimation::next(int deltaTime){
if( !ticked(deltaTime) ) {
- return sprite_;
+ return rect_;
}
// Rewrite this and eliminate the boolean (use the count as
// positive/negative)
@@ -112,10 +122,7 @@ namespace Graphics{
}
rect_.left = i_ * w_;
- sprite_.setTexture(texture_); // This shouldn't be needed...!
- sprite_.setTextureRect(rect_);
-
- return sprite_;
+ return rect_;
}
BouncingAnimation::~BouncingAnimation(){}
diff --git a/src/graphics/animation.h b/src/graphics/animation.h
index 87b4427..9f5dfa5 100644
--- a/src/graphics/animation.h
+++ b/src/graphics/animation.h
@@ -9,26 +9,29 @@ namespace Graphics{
protected:
int i_;
int count_;
+ int row_;
int lastTime_;
int switchTime_;
unsigned int w_, h_;
sf::IntRect rect_;
sf::Texture texture_;
- sf::Sprite sprite_;
bool ticked(int deltaTime);
public:
Animation();
~Animation();
- Animation(const char* filename, int count, int switchTime);
- sf::Sprite& next(int deltaTime);
+ Animation(const sf::Texture& texture, int count, int switchTime,
+ int height, int width, int row);
+ sf::IntRect& next(int deltaTime);
+ void reset();
};
class OneShotAnimation : Animation {
public:
OneShotAnimation();
- OneShotAnimation(const char* filename, int count, int switchTime);
+ OneShotAnimation(const sf::Texture& texture, int count, int
+ switchTime, int height, int width, int row);
bool finished();
- sf::Sprite& next(int deltaTime);
+ sf::IntRect& next(int deltaTime);
};
class BouncingAnimation : Animation{
@@ -36,9 +39,10 @@ namespace Graphics{
bool up_;
public:
BouncingAnimation();
- BouncingAnimation(const char* filename, int count, int switchTime);
+ BouncingAnimation(const sf::Texture& texture, int count, int
+ switchTime, int height, int width, int row);
~BouncingAnimation();
- sf::Sprite& next(int deltaTime);
+ sf::IntRect& next(int deltaTime);
};
}
#endif // GRAPHICS_ANIMATION_H
diff --git a/src/main.cpp b/src/main.cpp
index 509f691..38d1e06 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,17 +1,63 @@
#include<SFML/Graphics.hpp>
+#include<vector>
#include<cstdio>
+#include<cmath>
#include "graphics/animation.h"
#include "entity.h"
-class Unit: public Entity{
+class Unit: Entity{
+ private:
+ sf::Texture spritesheet_;
public:
- Graphics::Animation animation;
+
+ enum class Anim : int{
+ standing = 0,
+ walking = 1,
+ shooting = 2,
+ complaining = 3,
+ dying = 4,
+ };
+ std::vector<int> animation_frame_count { 6, 8, 6, 1, 14 };
+ Graphics::Animation walking_animation;
+ Graphics::Animation standing_animation;
+ Graphics::Animation shooting_animation;
+ Graphics::Animation complaining_animation;
+ Graphics::Animation dying_animation;
+ Graphics::Animation& current_animation = standing_animation;
+ sf::Sprite sprite;
+
+ sf::Vector2f position;
+ sf::Vector2f size;
+ sf::Vector2f speed;
+
Unit(){
- animation = Graphics::Animation("angle1.png", 6, 60);
+ spritesheet_.loadFromFile("angle1_all.png");
+ standing_animation = Graphics::Animation(spritesheet_, 6, 60, 44, 48, 0);
+ walking_animation = Graphics::Animation(spritesheet_, 8, 60, 44, 48, 1);
+ shooting_animation = Graphics::Animation(spritesheet_, 6, 60, 44, 48, 2);
+ complaining_animation = Graphics::Animation(spritesheet_, 1, 60, 44, 48, 3);
+ dying_animation = Graphics::Animation(spritesheet_, 14, 60, 44, 48, 4);
+
+ position = sf::Vector2f{0,0};
+ speed = sf::Vector2f{0,0};
};
+ void walk(float vx, float vy){
+ speed.y = vy;
+ speed.x = vx;
+ current_animation.reset();
+ current_animation = walking_animation;
+ walking_animation.reset();
+ }
~Unit(){};
+ void update(int dt){
+ position.x += round(speed.x * dt);
+ sprite.setTexture(spritesheet_);
+ sprite.setScale(8,8);
+ sprite.setTextureRect(current_animation.next(dt));
+ sprite.setPosition(position.x, position.y);
+ }
};
int main()
@@ -24,16 +70,27 @@ int main()
renderWindow.setFramerateLimit(60);
+ long elapsed_time = 0;
+ bool once = true;
+
while (renderWindow.isOpen()){
int dt = clock.getElapsedTime().asMilliseconds();
+ elapsed_time += dt;
clock.restart();
while (renderWindow.pollEvent(event)){
if (event.type == sf::Event::EventType::Closed)
renderWindow.close();
}
+ if(elapsed_time > 1000 && once){
+ unit.walk(0.3, 0);
+ once = false;
+ }
+
+ unit.update(dt);
+
renderWindow.clear();
- renderWindow.draw(unit.animation.next(dt));
+ renderWindow.draw(unit.sprite);
renderWindow.display();
}
}